summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/maxwell_to_gl.h
blob: 5ea9e237809c93382df504b50f03051785a5f9af (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <glad/glad.h>

#include "video_core/engines/maxwell_3d.h"
#include "video_core/surface.h"

namespace OpenGL::MaxwellToGL {

using Maxwell = Tegra::Engines::Maxwell3D::Regs;

struct FormatTuple {
    GLenum internal_format;
    GLenum format = GL_NONE;
    GLenum type = GL_NONE;
};

constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TABLE = {{
    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},                 // A8B8G8R8_UNORM
    {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE},                               // A8B8G8R8_SNORM
    {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE},                            // A8B8G8R8_SINT
    {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE},                  // A8B8G8R8_UINT
    {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},                     // R5G6B5_UNORM
    {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},                 // B5G6R5_UNORM
    {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},             // A1R5G5B5_UNORM
    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV},           // A2B10G10R10_UNORM
    {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
    {GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV},           // A2R10G10B10_UNORM
    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV},             // A1B5G5R5_UNORM
    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1},                 // A5B5G5R1_UNORM
    {GL_R8, GL_RED, GL_UNSIGNED_BYTE},                                // R8_UNORM
    {GL_R8_SNORM, GL_RED, GL_BYTE},                                   // R8_SNORM
    {GL_R8I, GL_RED_INTEGER, GL_BYTE},                                // R8_SINT
    {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE},                      // R8_UINT
    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},                             // R16G16B16A16_FLOAT
    {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},                          // R16G16B16A16_UNORM
    {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT},                             // R16G16B16A16_SNORM
    {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT},                          // R16G16B16A16_SINT
    {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT},                // R16G16B16A16_UINT
    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV},     // B10G11R11_FLOAT
    {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},                  // R32G32B32A32_UINT
    {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},                               // BC1_RGBA_UNORM
    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},                               // BC2_UNORM
    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},                               // BC3_UNORM
    {GL_COMPRESSED_RED_RGTC1},                                        // BC4_UNORM
    {GL_COMPRESSED_SIGNED_RED_RGTC1},                                 // BC4_SNORM
    {GL_COMPRESSED_RG_RGTC2},                                         // BC5_UNORM
    {GL_COMPRESSED_SIGNED_RG_RGTC2},                                  // BC5_SNORM
    {GL_COMPRESSED_RGBA_BPTC_UNORM},                                  // BC7_UNORM
    {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT},                          // BC6H_UFLOAT
    {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT},                            // BC6H_SFLOAT
    {GL_COMPRESSED_RGBA_ASTC_4x4_KHR},                                // ASTC_2D_4X4_UNORM
    {GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},                 // B8G8R8A8_UNORM
    {GL_RGBA32F, GL_RGBA, GL_FLOAT},                                  // R32G32B32A32_FLOAT
    {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},                            // R32G32B32A32_SINT
    {GL_RG32F, GL_RG, GL_FLOAT},                                      // R32G32_FLOAT
    {GL_RG32I, GL_RG_INTEGER, GL_INT},                                // R32G32_SINT
    {GL_R32F, GL_RED, GL_FLOAT},                                      // R32_FLOAT
    {GL_R16F, GL_RED, GL_HALF_FLOAT},                                 // R16_FLOAT
    {GL_R16, GL_RED, GL_UNSIGNED_SHORT},                              // R16_UNORM
    {GL_R16_SNORM, GL_RED, GL_SHORT},                                 // R16_SNORM
    {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT},                    // R16_UINT
    {GL_R16I, GL_RED_INTEGER, GL_SHORT},                              // R16_SINT
    {GL_RG16, GL_RG, GL_UNSIGNED_SHORT},                              // R16G16_UNORM
    {GL_RG16F, GL_RG, GL_HALF_FLOAT},                                 // R16G16_FLOAT
    {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT},                    // R16G16_UINT
    {GL_RG16I, GL_RG_INTEGER, GL_SHORT},                              // R16G16_SINT
    {GL_RG16_SNORM, GL_RG, GL_SHORT},                                 // R16G16_SNORM
    {GL_RGB32F, GL_RGB, GL_FLOAT},                                    // R32G32B32_FLOAT
    {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},          // A8B8G8R8_SRGB
    {GL_RG8, GL_RG, GL_UNSIGNED_BYTE},                                // R8G8_UNORM
    {GL_RG8_SNORM, GL_RG, GL_BYTE},                                   // R8G8_SNORM
    {GL_RG8I, GL_RG_INTEGER, GL_BYTE},                                // R8G8_SINT
    {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE},                      // R8G8_UINT
    {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT},                      // R32G32_UINT
    {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT},                              // R16G16B16X16_FLOAT
    {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},                      // R32_UINT
    {GL_R32I, GL_RED_INTEGER, GL_INT},                                // R32_SINT
    {GL_COMPRESSED_RGBA_ASTC_8x8_KHR},                                // ASTC_2D_8X8_UNORM
    {GL_COMPRESSED_RGBA_ASTC_8x5_KHR},                                // ASTC_2D_8X5_UNORM
    {GL_COMPRESSED_RGBA_ASTC_5x4_KHR},                                // ASTC_2D_5X4_UNORM
    {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},          // B8G8R8A8_SRGB
    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},                         // BC1_RGBA_SRGB
    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},                         // BC2_SRGB
    {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},                         // BC3_SRGB
    {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM},                            // BC7_SRGB
    {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV},               // A4B4G4R4_UNORM
    {GL_R8, GL_RED, GL_UNSIGNED_BYTE},                                // G4R4_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR},                        // ASTC_2D_4X4_SRGB
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR},                        // ASTC_2D_8X8_SRGB
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR},                        // ASTC_2D_8X5_SRGB
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR},                        // ASTC_2D_5X4_SRGB
    {GL_COMPRESSED_RGBA_ASTC_5x5_KHR},                                // ASTC_2D_5X5_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR},                        // ASTC_2D_5X5_SRGB
    {GL_COMPRESSED_RGBA_ASTC_10x8_KHR},                               // ASTC_2D_10X8_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR},                       // ASTC_2D_10X8_SRGB
    {GL_COMPRESSED_RGBA_ASTC_6x6_KHR},                                // ASTC_2D_6X6_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR},                        // ASTC_2D_6X6_SRGB
    {GL_COMPRESSED_RGBA_ASTC_10x6_KHR},                               // ASTC_2D_10X6_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR},                       // ASTC_2D_10X6_SRGB
    {GL_COMPRESSED_RGBA_ASTC_10x5_KHR},                               // ASTC_2D_10X5_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR},                       // ASTC_2D_10X5_SRGB
    {GL_COMPRESSED_RGBA_ASTC_10x10_KHR},                              // ASTC_2D_10X10_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR},                      // ASTC_2D_10X10_SRGB
    {GL_COMPRESSED_RGBA_ASTC_12x10_KHR},                              // ASTC_2D_12X10_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR},                      // ASTC_2D_12X10_SRGB
    {GL_COMPRESSED_RGBA_ASTC_12x12_KHR},                              // ASTC_2D_12X12_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR},                      // ASTC_2D_12X12_SRGB
    {GL_COMPRESSED_RGBA_ASTC_8x6_KHR},                                // ASTC_2D_8X6_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR},                        // ASTC_2D_8X6_SRGB
    {GL_COMPRESSED_RGBA_ASTC_6x5_KHR},                                // ASTC_2D_6X5_UNORM
    {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR},                        // ASTC_2D_6X5_SRGB
    {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV},                // E5B9G9R9_FLOAT
    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT},            // D32_FLOAT
    {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},    // D16_UNORM
    {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8}, // X8_D24_UNORM
    {GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE},                // S8_UINT
    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},    // D24_UNORM_S8_UINT
    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},    // S8_UINT_D24_UNORM
    {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
     GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
}};

inline const FormatTuple& GetFormatTuple(VideoCore::Surface::PixelFormat pixel_format) {
    ASSERT(static_cast<size_t>(pixel_format) < FORMAT_TABLE.size());
    return FORMAT_TABLE[static_cast<size_t>(pixel_format)];
}

inline GLenum VertexFormat(Maxwell::VertexAttribute attrib) {
    switch (attrib.type) {
    case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway:
        ASSERT_MSG(false, "Invalid vertex attribute type!");
        break;
    case Maxwell::VertexAttribute::Type::UNorm:
    case Maxwell::VertexAttribute::Type::UScaled:
    case Maxwell::VertexAttribute::Type::UInt:
        switch (attrib.size) {
        case Maxwell::VertexAttribute::Size::Size_R8:
        case Maxwell::VertexAttribute::Size::Size_A8:
        case Maxwell::VertexAttribute::Size::Size_R8_G8:
        case Maxwell::VertexAttribute::Size::Size_G8_R8:
        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
        case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
            return GL_UNSIGNED_BYTE;
        case Maxwell::VertexAttribute::Size::Size_R16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
            return GL_UNSIGNED_SHORT;
        case Maxwell::VertexAttribute::Size::Size_R32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
            return GL_UNSIGNED_INT;
        case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
            return GL_UNSIGNED_INT_2_10_10_10_REV;
        default:
            break;
        }
        break;
    case Maxwell::VertexAttribute::Type::SNorm:
    case Maxwell::VertexAttribute::Type::SScaled:
    case Maxwell::VertexAttribute::Type::SInt:
        switch (attrib.size) {
        case Maxwell::VertexAttribute::Size::Size_R8:
        case Maxwell::VertexAttribute::Size::Size_A8:
        case Maxwell::VertexAttribute::Size::Size_R8_G8:
        case Maxwell::VertexAttribute::Size::Size_G8_R8:
        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
        case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
            return GL_BYTE;
        case Maxwell::VertexAttribute::Size::Size_R16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
            return GL_SHORT;
        case Maxwell::VertexAttribute::Size::Size_R32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
            return GL_INT;
        case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
            return GL_INT_2_10_10_10_REV;
        default:
            break;
        }
        break;
    case Maxwell::VertexAttribute::Type::Float:
        switch (attrib.size) {
        case Maxwell::VertexAttribute::Size::Size_R16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
            return GL_HALF_FLOAT;
        case Maxwell::VertexAttribute::Size::Size_R32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
            return GL_FLOAT;
        case Maxwell::VertexAttribute::Size::Size_B10_G11_R11:
            return GL_UNSIGNED_INT_10F_11F_11F_REV;
        default:
            break;
        }
        break;
    }
    UNIMPLEMENTED_MSG("Unimplemented vertex format of type={} and size={}", attrib.TypeString(),
                      attrib.SizeString());
    return {};
}

inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
    switch (index_format) {
    case Maxwell::IndexFormat::UnsignedByte:
        return GL_UNSIGNED_BYTE;
    case Maxwell::IndexFormat::UnsignedShort:
        return GL_UNSIGNED_SHORT;
    case Maxwell::IndexFormat::UnsignedInt:
        return GL_UNSIGNED_INT;
    }
    ASSERT_MSG(false, "Invalid index_format={}", index_format);
    return {};
}

inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
    switch (topology) {
    case Maxwell::PrimitiveTopology::Points:
        return GL_POINTS;
    case Maxwell::PrimitiveTopology::Lines:
        return GL_LINES;
    case Maxwell::PrimitiveTopology::LineLoop:
        return GL_LINE_LOOP;
    case Maxwell::PrimitiveTopology::LineStrip:
        return GL_LINE_STRIP;
    case Maxwell::PrimitiveTopology::Triangles:
        return GL_TRIANGLES;
    case Maxwell::PrimitiveTopology::TriangleStrip:
        return GL_TRIANGLE_STRIP;
    case Maxwell::PrimitiveTopology::TriangleFan:
        return GL_TRIANGLE_FAN;
    case Maxwell::PrimitiveTopology::Quads:
        return GL_QUADS;
    case Maxwell::PrimitiveTopology::QuadStrip:
        return GL_QUAD_STRIP;
    case Maxwell::PrimitiveTopology::Polygon:
        return GL_POLYGON;
    case Maxwell::PrimitiveTopology::LinesAdjacency:
        return GL_LINES_ADJACENCY;
    case Maxwell::PrimitiveTopology::LineStripAdjacency:
        return GL_LINE_STRIP_ADJACENCY;
    case Maxwell::PrimitiveTopology::TrianglesAdjacency:
        return GL_TRIANGLES_ADJACENCY;
    case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
        return GL_TRIANGLE_STRIP_ADJACENCY;
    case Maxwell::PrimitiveTopology::Patches:
        return GL_PATCHES;
    }
    ASSERT_MSG(false, "Invalid topology={}", topology);
    return GL_POINTS;
}

inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
                                Tegra::Texture::TextureMipmapFilter mipmap_filter_mode) {
    switch (filter_mode) {
    case Tegra::Texture::TextureFilter::Nearest:
        switch (mipmap_filter_mode) {
        case Tegra::Texture::TextureMipmapFilter::None:
            return GL_NEAREST;
        case Tegra::Texture::TextureMipmapFilter::Nearest:
            return GL_NEAREST_MIPMAP_NEAREST;
        case Tegra::Texture::TextureMipmapFilter::Linear:
            return GL_NEAREST_MIPMAP_LINEAR;
        }
        break;
    case Tegra::Texture::TextureFilter::Linear:
        switch (mipmap_filter_mode) {
        case Tegra::Texture::TextureMipmapFilter::None:
            return GL_LINEAR;
        case Tegra::Texture::TextureMipmapFilter::Nearest:
            return GL_LINEAR_MIPMAP_NEAREST;
        case Tegra::Texture::TextureMipmapFilter::Linear:
            return GL_LINEAR_MIPMAP_LINEAR;
        }
        break;
    }
    ASSERT_MSG(false, "Invalid texture filter mode={} and mipmap filter mode={}", filter_mode,
               mipmap_filter_mode);
    return GL_NEAREST;
}

inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
    switch (wrap_mode) {
    case Tegra::Texture::WrapMode::Wrap:
        return GL_REPEAT;
    case Tegra::Texture::WrapMode::Mirror:
        return GL_MIRRORED_REPEAT;
    case Tegra::Texture::WrapMode::ClampToEdge:
        return GL_CLAMP_TO_EDGE;
    case Tegra::Texture::WrapMode::Border:
        return GL_CLAMP_TO_BORDER;
    case Tegra::Texture::WrapMode::Clamp:
        return GL_CLAMP;
    case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
        return GL_MIRROR_CLAMP_TO_EDGE;
    case Tegra::Texture::WrapMode::MirrorOnceBorder:
        if (GL_EXT_texture_mirror_clamp) {
            return GL_MIRROR_CLAMP_TO_BORDER_EXT;
        } else {
            return GL_MIRROR_CLAMP_TO_EDGE;
        }
    case Tegra::Texture::WrapMode::MirrorOnceClampOGL:
        if (GL_EXT_texture_mirror_clamp) {
            return GL_MIRROR_CLAMP_EXT;
        } else {
            return GL_MIRROR_CLAMP_TO_EDGE;
        }
    }
    UNIMPLEMENTED_MSG("Unimplemented texture wrap mode={}", wrap_mode);
    return GL_REPEAT;
}

inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
    switch (func) {
    case Tegra::Texture::DepthCompareFunc::Never:
        return GL_NEVER;
    case Tegra::Texture::DepthCompareFunc::Less:
        return GL_LESS;
    case Tegra::Texture::DepthCompareFunc::LessEqual:
        return GL_LEQUAL;
    case Tegra::Texture::DepthCompareFunc::Equal:
        return GL_EQUAL;
    case Tegra::Texture::DepthCompareFunc::NotEqual:
        return GL_NOTEQUAL;
    case Tegra::Texture::DepthCompareFunc::Greater:
        return GL_GREATER;
    case Tegra::Texture::DepthCompareFunc::GreaterEqual:
        return GL_GEQUAL;
    case Tegra::Texture::DepthCompareFunc::Always:
        return GL_ALWAYS;
    }
    UNIMPLEMENTED_MSG("Unimplemented texture depth compare function={}", func);
    return GL_GREATER;
}

inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
    switch (equation) {
    case Maxwell::Blend::Equation::Add_D3D:
    case Maxwell::Blend::Equation::Add_GL:
        return GL_FUNC_ADD;
    case Maxwell::Blend::Equation::Subtract_D3D:
    case Maxwell::Blend::Equation::Subtract_GL:
        return GL_FUNC_SUBTRACT;
    case Maxwell::Blend::Equation::ReverseSubtract_D3D:
    case Maxwell::Blend::Equation::ReverseSubtract_GL:
        return GL_FUNC_REVERSE_SUBTRACT;
    case Maxwell::Blend::Equation::Min_D3D:
    case Maxwell::Blend::Equation::Min_GL:
        return GL_MIN;
    case Maxwell::Blend::Equation::Max_D3D:
    case Maxwell::Blend::Equation::Max_GL:
        return GL_MAX;
    }
    UNIMPLEMENTED_MSG("Unimplemented blend equation={}", equation);
    return GL_FUNC_ADD;
}

inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
    switch (factor) {
    case Maxwell::Blend::Factor::Zero_D3D:
    case Maxwell::Blend::Factor::Zero_GL:
        return GL_ZERO;
    case Maxwell::Blend::Factor::One_D3D:
    case Maxwell::Blend::Factor::One_GL:
        return GL_ONE;
    case Maxwell::Blend::Factor::SourceColor_D3D:
    case Maxwell::Blend::Factor::SourceColor_GL:
        return GL_SRC_COLOR;
    case Maxwell::Blend::Factor::OneMinusSourceColor_D3D:
    case Maxwell::Blend::Factor::OneMinusSourceColor_GL:
        return GL_ONE_MINUS_SRC_COLOR;
    case Maxwell::Blend::Factor::SourceAlpha_D3D:
    case Maxwell::Blend::Factor::SourceAlpha_GL:
        return GL_SRC_ALPHA;
    case Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D:
    case Maxwell::Blend::Factor::OneMinusSourceAlpha_GL:
        return GL_ONE_MINUS_SRC_ALPHA;
    case Maxwell::Blend::Factor::DestAlpha_D3D:
    case Maxwell::Blend::Factor::DestAlpha_GL:
        return GL_DST_ALPHA;
    case Maxwell::Blend::Factor::OneMinusDestAlpha_D3D:
    case Maxwell::Blend::Factor::OneMinusDestAlpha_GL:
        return GL_ONE_MINUS_DST_ALPHA;
    case Maxwell::Blend::Factor::DestColor_D3D:
    case Maxwell::Blend::Factor::DestColor_GL:
        return GL_DST_COLOR;
    case Maxwell::Blend::Factor::OneMinusDestColor_D3D:
    case Maxwell::Blend::Factor::OneMinusDestColor_GL:
        return GL_ONE_MINUS_DST_COLOR;
    case Maxwell::Blend::Factor::SourceAlphaSaturate_D3D:
    case Maxwell::Blend::Factor::SourceAlphaSaturate_GL:
        return GL_SRC_ALPHA_SATURATE;
    case Maxwell::Blend::Factor::Source1Color_D3D:
    case Maxwell::Blend::Factor::Source1Color_GL:
        return GL_SRC1_COLOR;
    case Maxwell::Blend::Factor::OneMinusSource1Color_D3D:
    case Maxwell::Blend::Factor::OneMinusSource1Color_GL:
        return GL_ONE_MINUS_SRC1_COLOR;
    case Maxwell::Blend::Factor::Source1Alpha_D3D:
    case Maxwell::Blend::Factor::Source1Alpha_GL:
        return GL_SRC1_ALPHA;
    case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D:
    case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL:
        return GL_ONE_MINUS_SRC1_ALPHA;
    case Maxwell::Blend::Factor::BlendFactor_D3D:
    case Maxwell::Blend::Factor::ConstantColor_GL:
        return GL_CONSTANT_COLOR;
    case Maxwell::Blend::Factor::OneMinusBlendFactor_D3D:
    case Maxwell::Blend::Factor::OneMinusConstantColor_GL:
        return GL_ONE_MINUS_CONSTANT_COLOR;
    case Maxwell::Blend::Factor::BothSourceAlpha_D3D:
    case Maxwell::Blend::Factor::ConstantAlpha_GL:
        return GL_CONSTANT_ALPHA;
    case Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D:
    case Maxwell::Blend::Factor::OneMinusConstantAlpha_GL:
        return GL_ONE_MINUS_CONSTANT_ALPHA;
    }
    UNIMPLEMENTED_MSG("Unimplemented blend factor={}", factor);
    return GL_ZERO;
}

inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
    switch (comparison) {
    case Maxwell::ComparisonOp::Never_D3D:
    case Maxwell::ComparisonOp::Never_GL:
        return GL_NEVER;
    case Maxwell::ComparisonOp::Less_D3D:
    case Maxwell::ComparisonOp::Less_GL:
        return GL_LESS;
    case Maxwell::ComparisonOp::Equal_D3D:
    case Maxwell::ComparisonOp::Equal_GL:
        return GL_EQUAL;
    case Maxwell::ComparisonOp::LessEqual_D3D:
    case Maxwell::ComparisonOp::LessEqual_GL:
        return GL_LEQUAL;
    case Maxwell::ComparisonOp::Greater_D3D:
    case Maxwell::ComparisonOp::Greater_GL:
        return GL_GREATER;
    case Maxwell::ComparisonOp::NotEqual_D3D:
    case Maxwell::ComparisonOp::NotEqual_GL:
        return GL_NOTEQUAL;
    case Maxwell::ComparisonOp::GreaterEqual_D3D:
    case Maxwell::ComparisonOp::GreaterEqual_GL:
        return GL_GEQUAL;
    case Maxwell::ComparisonOp::Always_D3D:
    case Maxwell::ComparisonOp::Always_GL:
        return GL_ALWAYS;
    }
    UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
    return GL_ALWAYS;
}

inline GLenum StencilOp(Maxwell::StencilOp::Op stencil) {
    switch (stencil) {
    case Maxwell::StencilOp::Op::Keep_D3D:
    case Maxwell::StencilOp::Op::Keep_GL:
        return GL_KEEP;
    case Maxwell::StencilOp::Op::Zero_D3D:
    case Maxwell::StencilOp::Op::Zero_GL:
        return GL_ZERO;
    case Maxwell::StencilOp::Op::Replace_D3D:
    case Maxwell::StencilOp::Op::Replace_GL:
        return GL_REPLACE;
    case Maxwell::StencilOp::Op::IncrSaturate_D3D:
    case Maxwell::StencilOp::Op::IncrSaturate_GL:
        return GL_INCR;
    case Maxwell::StencilOp::Op::DecrSaturate_D3D:
    case Maxwell::StencilOp::Op::DecrSaturate_GL:
        return GL_DECR;
    case Maxwell::StencilOp::Op::Invert_D3D:
    case Maxwell::StencilOp::Op::Invert_GL:
        return GL_INVERT;
    case Maxwell::StencilOp::Op::Incr_D3D:
    case Maxwell::StencilOp::Op::Incr_GL:
        return GL_INCR_WRAP;
    case Maxwell::StencilOp::Op::Decr_D3D:
    case Maxwell::StencilOp::Op::Decr_GL:
        return GL_DECR_WRAP;
    }
    UNIMPLEMENTED_MSG("Unimplemented stencil op={}", stencil);
    return GL_KEEP;
}

inline GLenum FrontFace(Maxwell::FrontFace front_face) {
    switch (front_face) {
    case Maxwell::FrontFace::ClockWise:
        return GL_CW;
    case Maxwell::FrontFace::CounterClockWise:
        return GL_CCW;
    }
    UNIMPLEMENTED_MSG("Unimplemented front face cull={}", front_face);
    return GL_CCW;
}

inline GLenum CullFace(Maxwell::CullFace cull_face) {
    switch (cull_face) {
    case Maxwell::CullFace::Front:
        return GL_FRONT;
    case Maxwell::CullFace::Back:
        return GL_BACK;
    case Maxwell::CullFace::FrontAndBack:
        return GL_FRONT_AND_BACK;
    }
    UNIMPLEMENTED_MSG("Unimplemented cull face={}", cull_face);
    return GL_BACK;
}

inline GLenum LogicOp(Maxwell::LogicOp::Op operation) {
    switch (operation) {
    case Maxwell::LogicOp::Op::Clear:
        return GL_CLEAR;
    case Maxwell::LogicOp::Op::And:
        return GL_AND;
    case Maxwell::LogicOp::Op::AndReverse:
        return GL_AND_REVERSE;
    case Maxwell::LogicOp::Op::Copy:
        return GL_COPY;
    case Maxwell::LogicOp::Op::AndInverted:
        return GL_AND_INVERTED;
    case Maxwell::LogicOp::Op::NoOp:
        return GL_NOOP;
    case Maxwell::LogicOp::Op::Xor:
        return GL_XOR;
    case Maxwell::LogicOp::Op::Or:
        return GL_OR;
    case Maxwell::LogicOp::Op::Nor:
        return GL_NOR;
    case Maxwell::LogicOp::Op::Equiv:
        return GL_EQUIV;
    case Maxwell::LogicOp::Op::Invert:
        return GL_INVERT;
    case Maxwell::LogicOp::Op::OrReverse:
        return GL_OR_REVERSE;
    case Maxwell::LogicOp::Op::CopyInverted:
        return GL_COPY_INVERTED;
    case Maxwell::LogicOp::Op::OrInverted:
        return GL_OR_INVERTED;
    case Maxwell::LogicOp::Op::Nand:
        return GL_NAND;
    case Maxwell::LogicOp::Op::Set:
        return GL_SET;
    }
    UNIMPLEMENTED_MSG("Unimplemented logic operation={}", operation);
    return GL_COPY;
}

inline GLenum PolygonMode(Maxwell::PolygonMode polygon_mode) {
    switch (polygon_mode) {
    case Maxwell::PolygonMode::Point:
        return GL_POINT;
    case Maxwell::PolygonMode::Line:
        return GL_LINE;
    case Maxwell::PolygonMode::Fill:
        return GL_FILL;
    }
    ASSERT_MSG(false, "Invalid polygon mode={}", polygon_mode);
    return GL_FILL;
}

inline GLenum ReductionFilter(Tegra::Texture::SamplerReduction filter) {
    switch (filter) {
    case Tegra::Texture::SamplerReduction::WeightedAverage:
        return GL_WEIGHTED_AVERAGE_ARB;
    case Tegra::Texture::SamplerReduction::Min:
        return GL_MIN;
    case Tegra::Texture::SamplerReduction::Max:
        return GL_MAX;
    }
    ASSERT_MSG(false, "Invalid reduction filter={}", static_cast<int>(filter));
    return GL_WEIGHTED_AVERAGE_ARB;
}

inline GLenum ViewportSwizzle(Maxwell::ViewportSwizzle swizzle) {
    // Enumeration order matches register order. We can convert it arithmetically.
    return GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV + static_cast<GLenum>(swizzle);
}

} // namespace OpenGL::MaxwellToGL